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For more about these topics, see:.
Without dynamic entities, the entities are resolved at build time and remain the same until an update is made to the skill, and you cannot slot catalogue entities by customer or by dialog turn.
With dynamic entities, you can this web page personalized voice experiences, and dynamically enable or disable slot values based on conversation or user context.
The use of dynamic entities boosts speech recognition, natural language understanding, and entity resolution accuracy by dynamically biasing Alexa's models based on the newly-loaded slot values.
Note: Ensure that all example phrases that you provide for your skill use static entities, and not dynamic entities, in order to pass certification.
You can use dynamic entities to develop personalized experiences within a session for your slot catalogue customers.
For example, suppose you have a list skill called Slot catalogue List Skill, and a customer wants to add milk to the list.
User: Alexa, open My List Skill User: Alexa, ask My List Skill slot catalogue add milk to my shopping cart The skill can upload a slot value from the customer's personal catalog to resolve "milk" to "SomeBrand 2% Organic Milk" based on that user's preferences and shopping patterns with My List Skill.
Thus, Alexa can resolve "milk" to be "SomeBrand 2% Organic Milk.
Dynamic entities allow your skill to adapt to the dynamic nature of slot values by providing your skill the ability to load entities in runtime.
Suppose you have a skill My Food Order for an online food delivery company.
User: Alexa, open My Food Order User: Alexa, ask My Food Order to order food from CoolRestaurant When the customer says, "Alexa ask My Food Order to order food from CoolRestaurant", the My Food Order skill can load today's menu that is specific to CoolRestaurant.
This ability to dynamically enable and disable slot values through personalized and dynamic entity resolution helps improve accuracy.
The Alexa skill will be biased towards the slot value based on the loaded catalog, which can help create better speech and entity recognition.
For example, if a customer Bob speaks the utterance "call alice", "alice" will resolve to "Alice" on Bob's contact list when Bob slot catalogue to place a call.
Dynamic entities can be used to enhance the usefulness of.
With static entity resolution, you can create a static list of synonyms for slot values and synonyms to help clarify a customer's utterances.
However, these synonyms are not customized to each customer and cannot respond dynamically.
With dynamic entities, you can specify slot values and synonyms dynamically when the skill is launched and change them on subsequent utterances.
Thus, your skill can take advantage of more accurate, context-aware entity resolution.
How dynamic entities work An entity is the result of resolving a slot from an utterance against a list of slot values provided by the developer.
Thus, for a flight skill, if the utterance is "Book a flight to Logan", then Logan slot : AirportName will be resolved as follows: {"id":"BOS""name":"Boston Logan International Airport"} The dynamic entities are used to resolve a slot value, just as slot catalogue a static catalog.
Alexa returns entity resolution results from both the dynamic and static catalogs.
The skill can then choose which one to use.
UpdateDynamicEntities directive To use dynamic entities, ensure that your skill has a static catalog with defined slot types and slot names.
Dynamic entities can only modify an existing slot type.
Ensure your skill meets the.
Dynamic entities can "augment" an existing slot type by adding additional slot values and synonyms.
Dynamic entities can be used in combination with the dialog management feature or separately.
You do not need to use the Dialog.
Delegate directive, slot filling, or click to see more other dialog management feature in order to use the Dialog.
When a customer invokes your skill, Alexa sends an intent response to the skill's lambda function.
This response can be used to ingest the dynamic entity catalog for access by the skill during the session.
Just as with static catalogs, you can upload ids and synonyms for all your dynamic entities.
This intent response example demonstrates how to ingest dynamic entities in an intent response in a travel skill that references airports, and which uses the existing slot type "Airport".
For the sake of brevity, only two dynamic entities, representing Boston Logan and LaGuardia airports, are shown here.
You can also include more than one slot type, but the total number of dynamic entities, including synonyms, for all slot types should not exceed 100.
You can upload a different dynamic entity catalog in a subsequent intent response, but the new dynamic entity catalog then overwrites the previous one.
If you load more than 100 entities in an intent response, then you will get a 403 error and none of these dynamic entities are loaded.
However, the standard static catalog will still be used.
The dynamic entity catalog is loaded by customer ID, so can be personalized to the customer.
UpdateDynamicEntities directive, along with the desired dynamic entity catalog, is used in an intent response to update the dynamic entities.
Currently, the supported values for updateBehavior are "REPLACE" and "CLEAR".
Example—Update a dynamic entity with 'REPLACE' For brevity, only the directives portion of the slot catalogue response is shown in the following example.
This slot must already exist in the interaction model.
Suppose the customer is in a shopping list skill and speaks the utterance, "Add milk".
If the dynamic entity catalog has been set up more info, a typical intent response could be similar to the following example, in which a standard entity resolution is shown in the first resolutionsPerAuthority array element, and the second resolutionsPerAuthority array element represents a dynamic entity resolution based on the ingested catalog.
For brevity, only the slots portion of the intent response is shown here.
In this example, the slot type here is toDrink, and it must already exist in the skill's dialog model.
To delete dynamic entities, as you might do when the customer exits the skill, call the Dialog.
DynamicEntityDirective CLEAR function to clear all dynamic entities for that customer, as shown in the following example.
A session is defined as the time a customer with brents slots youtube think the skill until they exit the skill.
A session is deemed complete either when a customer says "Exit", or when the skill times out.
The uploaded dynamic entities time out after 30 minutes, so they will persist if the customer re-invokes the skill before the end of this 30-minute period.
However, a best practice is to re-ingest the dynamic entity catalog in an intent response every session, even if the dynamic entities have not yet expired.
Example—Expire dynamic entities with 'CLEAR' For brevity, only the directives portion of the response is shown in the following example.
UpdateDynamicEntities'updateBehavior : 'CLEAR' }; return handlerInput.
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